top of page

CAniTor

2D Side-Scrolling Metroidvania Game

Global Game Jam 2025 - Prompt: Bubble

Development Time: 5 days

2025 Global Game Jam | Prompt: Bubble

Type: 2D Side-Scrolling Metroidvania Game
Role: Game Designer (System and level), Art Director
Engine: Unity
Team: 7 people
Development Duration: A week

Overview

Players control a Cat-bot navigating a cluttered, maze-like room to clean up the mess. Using bubble-based mechanics, they traverse obstacles and “defeat” trash, unlocking new bubble abilities that expand mobility and strategy.

Design Goals:

  • Center the core mechanic around bubbles for both traversal and combat

  • Gradually increase challenge to shape a compelling difficulty curve

  • Deliver satisfying progression through new bubble abilities after key challenges

  • Establish a cute, humorous tone that reinforces the playful mechanics

My Highlights

  • Designed the main loop, system, and the player character’s actions.

  • Designed the actions and behaviors of some bosses and enemy units.

  • Defined the game flow and player feedback systems. Highlighted player feedback by designing animation based on predicted emotional shift.

  • Codesigned the level, making sure it fits into the concept and aesthetics of the game.

  • Determined the visual/audio direction that fits into the style and feeling of the gameplay.

  • Planned the roles, pipeline, and time management for the whole team. Organized the workflow and assets of 4 artists.

bottom of page