

Game Designer & Producer
Chillfall LYL
(Sapphire Ruan)
Passionate about games, with experience in gameplay, game design, interaction flow, and animation. Skilled in using visual expression to enhance player experience. Actively engaged in board games and tabletop RPGs, with strong expertise in rules design, pacing, and system thinking, combined with a keen awareness of player experience.
Experienced in supporting interdisciplinary game teams through rapid prototyping, iteration, and delivery. Familiar with Agile production workflows, player-focused decision making, and facilitating collaboration between Design, Art, and Engineering.
Graduated from Parsons School of design in 2024 with a major in illustration and minor in creative coding. Currently attending the Entertainment Technology Center as a game designer and producer.

